FIU S C H O O L O F A R C H I T E
C T U R E
ARC 5176C – ADVANCED DIGITAL
DESIGN Summer 2013
Instructor: Alex Lozano
Description
Study of advanced digital
techniques as generative tools for design and representation. Focus on surface
and spatial modeling and parametric relationships.
Pre-requisites
ARC 4058
Course Objectives
The class seeks to build on
digital design skills developed in ARC 4058. It introduces techniques of
generative design using a ‘composite organizational strategy’ to execute an
assembly that is critical to making and theory. This strategy embodies a
graphic blending of space, structure and skin into a fluid thickness that is
capable of responding tactically to environmental, topographic and programmatic
criteria as well as configurability at multiple scales.
Grounded in this approach is a
set of tooling techniques that optimize ‘commonality’ while being capable of
accepting data that may form irregular, varied and intricate relationships.
Learning Outcomes
Students will learn 3D modeling
techniques based in NURBS and polygon tools that will allow them to generate
and control the geometry of complex topologies and spatial arrays.
The goal of the course is the
ordering of space and form through the process of digital design so as to
create a bridge between thought and practice, through digital techniques.
The sequence of tutorials and
exercises will progressively equip the students with the capacity to identify
potential for the direct application of the learned skills in a studio project.
Major Topics
Three-dimensional use of
generative techniques for the production of space
Modeling of complex geometries
Procedures for spatial
aggregation
Transformation and editing of
sophisticated tectonic surfaces
Design versioning as iterative
process
Applied Software
Autodesk Maya 2013, Rhinoceros 4,
Autodesk AtuoCAD, Adobe Illustrator
3D – Digital Modeling Techniques
It is impossible to think design
and mathematics as separate terms after the advent of digital design into
architecture; calculus is embedded in the operations that gave rise to a new
way of performing in design. The digital field allows its calculating power to
engender an extensive array of formal manipulations, at the same time the
digital environment transforms the understanding of the object by collapsing
the vertical and horizontal. Via simultaneously rendering plan, section,
elevation and perspective, the three-dimensional device enables spatial
analysis and design to become congruent. The tool does not represent, it
engenders; it is a technical apparatus that inserts a generative mechanism, a
technique.
Techniques are behaviors and
procedures that are systematic, repeatable, and communicable. Over time and as
contexts change, existing techniques may become inadequate, stimulating users
to develop new methods through experimentation; over time, users develop new
techniques for exploiting the technology, and the technology itself is adapted
and transformed.
Techniques are the specific means
by which architects can harness and direct the powerful potential of new
technologies toward the shaping of architectural design, research, and
manufacturing. Techniques are process-driven; they often grow out of trial and
error, evolving and undergoing continual adjustment.
Contemporary technological
practices employ scaleless techniques that can be applied equally well to the
design of products and cities, whereby details are retained from the largest to
the smallest scale; digital design strategies operate across different scales
and contexts –from the molecular scale of materials to the scale of the body,
from the dimensions of a building to those of the city-.
Iterative processes:
Transformation logics
As dynamical systems,
transformational techniques allow technological practices to access the
virtual. Transformational methods entail the manipulation of continuous
surfaces or objects through procedures such as cutting, folding, and
stretching. The objects are structured as sets of interconnected points in such
a way that operating on one area of the object induces changes to all other
areas. The precise manner in which an individual change will be redistributed
over the whole cannot be predicted.
Each transformational procedure
applies a pressure on the surface that generates other transformations across
the surface. The interactions between these transformations comprise the
‘versioning’ power of the technique.
Procedure: 1 Performance ground –
2 Pair – 3 Back ground – 4 Field membrane
1. Performance ground is a
spatial module generated from the analysis and manipulation of a primitive,
either a polygon or nurbs geometry.
The module is embodied with the
performance of a ritual, and a scale of a large piece of lounge furniture is
assumed to start and manage the geometries and resultant module in relation to
the human scale.
2. Two consecutive modules
produce a ‘pair’ related by a spatial joint, a hinge that may encompass space
in itself, as it creates a spatial and material contact/continuity between the
2 modules.
3. The joining and regeneration
of modules generate a ‘background’ or chain of modules.
4. The field membrane is a
structural matrix of topological variation, generated by aggregation of
multiple components, adding chains to extend in more than one direction, thus
producing an intensively ornate membrane.
The semester will be devoted to
the development of an incremental system that goes from one module to a pair,
and then on to form chains and extended membranes with spatial intricacy.
It will be supplemented by
digital lectures/tutorials in which we will discuss how tooling and prototyping
can be explored in architecture. Students will work on the design of shapes and
techniques for their fabrication, organized in groups of 2 individuals with
specific expectancy of expertise development. In addition to intensive work
with the computer, students will be expected to produce physical models to test
both the precision and feasibility of their proposals. These digitally
developed models may be produced through a computer-numerically assisted
fabrication process. Using 3D software and rapid-prototyping technologies, we
will analyze and catalog a multitude of techniques for the management and
fabrication of complex shapes.
Meeting Time
Saturdays x:xx to x:xx, room #135,
PCA
Course Evaluation
Students will be evaluated upon
performance in the assignments. While a satisfactory grade in the course may be
attained by the completion of all work required to the satisfaction of the
professor, individual initiative and investigation of design and research
issues that extend beyond the basic requirements are strongly encouraged.
Grades:
94-100= A 87-89= B+ 80-83= B-
74-76= C 67-69= D+ 60-63= D-
90-93= A- 84-86= B 77-79= C+
70-73= C- 64-66= D 0-59= F
Attendance Guidelines:
Attendance and class
participation are required at all class meetings. (see Course Schedule) Every
absence is 20% off the attendance and participation grade. Four (4) unexcused
absences automatically result in a failing grade for the course. Every day you
are late, you will receive half (1/2) an absence. An acceptable excused absence
is defined by the student having missed class due to extraordinary
circumstances beyond his or her control and must be accompanied with written
proof. In the event that you have missed a class, you are responsible for all
the material covered. If you have any questions you contact your professor at
the above phone number or you may leave a message at the School of Architecture
Main Office (tel. 305-348-3181) located at VH 212. A sign in sheet is made for
each class. It is the student’s responsibility to write their initials next to
their name. Failure to do so will be marked as an absence.
Student Work
The School of Architecture
reserves the right to retain any and all student work for the purpose of
record, exhibition and instruction. All students are encouraged to photograph
and/or copy all work for personal records prior to submittal to instructor.
Students Rights and
Responsibilities:
It is the student's
responsibility to obtain, become familiar with and abide by all Departmental,
College and University requirements and regulations. These include but are not
limited to:
-The Florida International
University Catalog Division of Student Affairs Handbook of Rights and
Responsibilities of Students.
-Department Curriculum and
Program Sheets
-Department Policies and
Regulations
Student with Special Needs:
Students who may need auxiliary
aids or services to ensure access to academic program should register with the
Office Disability Services for Students.
Civility Clause:
Students are expected to treat
one another with a high degree of civility and respect. Students can and should
expect the same from the instructor. If a student fails to act responsibly or
disrupts the
class or impedes instruction he
or she may be asked to leave the class and will be held responsible for all the
information missed through this absence.
Links and Resources:
* Autodesk Maya:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7635018
* Autodesk Learning Tools:
http://www.alias.com/glb/eng/learningtools/learning_tools.jsp
* The Gnomon Workshop:
http://www.thegnomonworkshop.com/
* Learning Maya:
http://www.amazon.com/Learning-Maya-Foundation-
AliasTools/dp/1894893743/sr=1-1/qid=1159292645/ref=pd_bbs_1/002-60678712212819?ie=UTF8&s=books
* The Gnomon Workshop:
http://www.thegnomonworkshop.com/
* Maya Tutorial Database:
http://www.learning-maya.com/index.php
* Highend3d:
http://www.highend3d.com/
* CGSociety: http://forums.cgsociety.org/
* Generative Components:
http://www.smartgeometry.org/
* Digital Fabrication:
http://digfab.blogspot.com/
Textbooks – Digital Practices
Pulsation in Architecture (E.
Goldemberg)
AD – Folding in Architecture
(J.Kipnis – G.Lynn)
AD – Contemporary Techniques in
Architecture (A.Rahim)
AD – Contemporary Processes in
Architecture (A.Rahim)
AD – Versioning: Evolutionary
Techniques in Architecture (SHOP)
Digital Tectonics (Leach,
Turnbull, Williams)
PRAXIS – New Technologies:// New
Architectures
Animate Form (G.Lynn)
NOX machining Architectures (Lars
Spuybroek)
Phylogenesis Foreign Office
Architects
Catalytic Formations: Digital
Design in Architecture (A.Rahim)
Architecture in the Digital Age –
Design and Manufacturing (Branko Kolarevic)
COLANI The Art of Shaping the
Future (A.Bangert)
Diagram Diaries (P.Eisenman)
CODEX (P.Eisenman)
TRACING EISENMAN (P.Eisenman)
Course Schedule
Calendar dates are subject to
change. Please contact appropriate offices for verification and updates. This
calendar includes Official University holidays. Faculty is encouraged to make
accommodations for students who wish to observe religious holidays. Students
should make their request know at the beginning of the semester in writing. The
instructor reserves the right to implement changes to this schedule as
required.
**ALL ASSIGNMENTS ARE TO
BE POSTED ON BLOGGER BEFORE THE START OF CLASS ON THE DUE DATE**
WEEK 1 Lecture: Precedents and General Introduction to Digital Techniques - Maya
Interface. Polygon Primitives. nurbs modeling, Rendering
WEEK 2 Tutorial: Polygons modeling – editing and parametric control
WEEK 3 Tutorial: Polygons modeling – editing and parametric control
WEEK 4 Tutorial: Polygons modeling – editing and parametric control
WEEK 5 Tutorial: Boolean Commands - Calibration
of joinery for component affiliation
WEEK 6 Tutorial: Component aggregation/chain deployment
WEEK 7 Tutorial: Component aggregation/chain deployment
WEEK 8 Component detail/ornament: structure + skin – part to whole relationship
WEEK 9 Tutorial: Rhino – import, export
WEEK 10 Tutorial: aggregation/chain deployment
WEEK 11 Tutorial: Blend shape and animated snapshot - Nurbs modeling – Basic
spline geometry and editing
WEEK 12 Animation
WEEK 13 Final adjustment of projects
WEEK 14 FINAL REVIEW
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